PS3 The Game
I think I can finally tell the world about this. I spent a couple of months at LOVE (lovely bunch of award winning chaps) in the summer, working on a Top Secret project to create a whole herd of mini games in record time (I think it worked out at 1 mini game every 2 days) for ‘The Game’ a fantastic game site concept – one half of the world (Team A) versus the other half (Team B). You choose a team then collect points by playing challenges (user-created timelines of mini games and questions). The points go towards your team’s total. Dunno what happens then, I guess we’ll find out when the challenge deadline arrives.
It was really cool to do some games again, and throwing a game together in 2 days really focuses your skills on the mechanics of what you’re doing. So many games I’ve worked on have revolved around a product or a brand at the detriment of game play, so it was nice to concentrate on fun for a change. You know, like games are meant to be about.
We used the box2d physics engine for lots of the games, which (once you get your head around it) gives you the tools to make something worthy of a PlayStation site.
So get over to The Game and join a team (Team B is where the cool kids are) and try all the games, or just play all my mini games in the challenge I created.
I started tweeting some Top Tips about account managers this week which seemed to strike a chord, so I’ve written a few more. If you agree, disagree or have more tips please add them in the comments. I’d especially love to hear from account managers about the frustrations of precious designers and non-communicating developers. May I suggest anonymity to prevent being sacked.
This is a little proof of concept experiment thingy for a client. It turns an image into a 3d depth map based on pixel brightness. I think it looks pretty, hopefully the client will go for it and I can take it a bit further.
Back in 2007 myself and award winning games designer / producer 
I got to do some outdoor media for the first time which was pretty cool. These big LCD screens are in the Westfield center in London (which I’ve never visited but I believe is big and fancy). I also created a series of animations for the LCD screens you see on the escalators on the London Underground.
I designed and built this site for the 
Bloom is the BBC’s highly interactive climate change site, conceived and built by 


A simple portfolio for Meg Hodson, a fantastic fashion photographer. Just one page deep, all the information you need is just where it should be letting the images be the star.
This site showcases my illustration, animation and ideas skills. I developed the concept for John and Jeff who wanted a site to put across their simple message in an engaging way. The concept I came up with was the interactive pop-up book with a part of their message on each page.